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Space templates

Overview to space templates​

Space templates can be used for creating and managing similar spaces with same kind of group and control structures. For example, if a building has many repetitive spaces like meeting rooms, corridors, or storage rooms, they could be created using a space template. Spaces created with a template will be updated if their master template is edited.

Limitations
  • Space templates can be created and modified only in Casambi Pro for Windows.
  • A space template is a completely self-contained, independent object with no dependencies outside its own scope. Because of this, in a space template (and space instances created from it):
    • Controllers can only reference scenes and luminaire groups that reside within the template itself.
    • Scenes can only include luminaire groups that reside entirely within the template itself.
  • External controllers can still reference scenes within a space instance created from a space template.

Summary

  • Any space can be saved as a template. When this is done, the original space becomes an instance of the new template.
  • When a space is saved as template, all original space’s content is included in the template.
  • When a new space is created using a template:
    • It inherits all of the template's elements and configuration values.
    • Its geometry can be freely modified, but its lighting configuration can only be changed by editing the template itself.
  • The same template can be used to create spaces across any layout in the project.
  • Templated space instances can belong to any network within the project.
  • Space instances can be detached from a template. Once unlinked, the instance becomes an independent space that can be freely edited.
    • Note: Once a space is detached from its template, it cannot be relinked back to the template.
  • When a space template is edited, changes propagate to all of its child instances.
  • If a template's geometry is changed, existing child instances retain their current size, shape, and item locations.
  • Limitations apply when deleting a space template if any linked instance contains paired devices.

Principles for using space templates​

Space Template principles diagram
  1. A space is constructed with the required content (spaces, luminaire groups, controllers, and scenes) and then saved as a space template.

  2. The space template is used to create new space instances:

    • Space instances can be created on any layout within a project using the same template.
    • Space instances can belong to any network, whether or not a template is used.
  3. The resulting space instances share the same control structure and control logic as the space template. However: -The geometry (shape and positioning) of space instances can be freely adjusted, and

    • Any number of luminaires can be paired into the luminaire groups (the template does not limit the number of luminaires).
  4. To change the configuration logic of space instances derived from a template, edit the template itself. When the changes are saved, they are applied automatically to all space instances linked to that template.

note
  • A space template can be used anywhere in a project, regardless of the layout on which it was originally created.
  • A space template can be used to create spaces linked to any network within a project.
  • Space template modifications must be made using the Windows PC version of Casambi Pro.